Handy Music Percussion
Handy Music uses a sound programming language called SASS. Here is a few sounds I have been using in my games.
All these test clips are created by this score:
TestClip 100
{
pan $ff
loop 1
call SFXSample
endloop
end
}
SFXSample
{
using Kick
sfx 16
sfx 16
sfx 24
sfx 4
sfx 4
rest 8
sfx 8
sfx 16
sfx 8
sfx 24
sfx 24
return
}
; Dark full base drum sound
Kick
waveform $A0E0 $00F7
volume $64 -$0A
frequency $0190 $0014
{
rest 6
noteoff
end
}
; A Bass drum
Bass_Drum
waveform $20D5
volume 75 -5
frequency 260 4
{
rest 4
noteoff
end
}
; Hammer sound
Clap
waveform $D5
volume 80 -12
frequency 224
{
rest 4
noteoff
end
}
; Cymbal
Cymbal
waveform $7B
volume 70 -2
frequency 4
{
rest 34
noteoff
end
}
; Just a tick
Tish
waveform $7B
volume 70 -13
frequency 4
{
rest 4
noteoff
end
}
; Short up-going buzz
UpTish
waveform $7B
volume 0 12
frequency 4
{
rest 8
noteoff
end
}
; Rim shot
SnareShort
waveform $7B
volume 90 -8
frequency 100
{
rest 8
noteoff
end
}
; Pistol shot
SnareLong
waveform $7B
volume 74 -3
frequency 100
{
rest 23
noteoff
end
}
